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Michael Velasquez
www. MVELASQUEZ .com
velasquezmike@gmail.com
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Summary
I specialize in real-time high and low poly character modeling, texturing,
efficient unwrapping, rigging and animation. I have advanced knowledge
in Autodesk
3ds Max, Adobe Photoshop, Maxon BodyPaint 3D,
Nevercenter Silo,
Skymatter Mudbox, Pixologic Zbrush,
and Unreal Editor 2.
Related Work Experience
Neversoft Entertaiment: Junior Character Artist - Oct 2007
Creating humanoid assets from scratch and re purposing
existing assets for further use. Gained experience with Xbox360 devkit.
Liquid Development: 3D Artist - Jan 2007-Oct 2007
Remote Position.
Creating character assets according to engine specifications,
adhering to deadlines and art direction.
The Art Institute of Phoenix: Student Tutor - Oct 2005-Sept 2007
Tutoring fellow students in 3dsMax and Photoshop regarding
modeling, texturing, lighting, rendering, and animating.
Related Volunteer Experience
Uplink Studios: 3D/2D Artist - Oct 2006-Jan 2007
Produced conceptual drawings for various assets, clean
efficient
unwrapping for
hard surface meshes, and
high
resolution
texturing for real-time assets.
Black Widow Games: 3D/2D Artist - Oct 2006-Dec 2006
Textured NPC characters according to art direction.
The Matrix: Unplugged Mod: 3D/2D Artist - Jan 2003-2005
Created several player models for a Matrix themed modification
for “Jedi Academy”. Rigged player models according to
engine requirements, imported all player
models into
the game engine, and provided quality assurance.
Education:
The Art Institute of Phoenix - Sept 2007
Bachelor of Arts in Game Art and Design
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