gallery reel resume contact links

Michael Velasquez
www
. MVELASQUEZ .com
velasquezmike@gmail.com
___________________________

Summary

I specialize in real-time high and low poly character modeling, texturing,
efficient unwrapping, rigging and animation.  I have advanced knowledge
in Autodesk 3ds Max, Adobe Photoshop, Maxon BodyPaint 3D, Nevercenter Silo,
Skymatter Mudbox, Pixologic Zbrush, and Unreal Editor 2.

 

Related Work Experience

The Art Institute of Phoenix: Student Tutor - Oct 2005-Sept 2007
Tutoring fellow students in 3dsMax and Photoshop regarding
modeling, texturing, lighting, rendering, and animating.

 

Related Volunteer Experience

Uplink Studios: 3D/2D Artist - Oct 2006-Jan 2007
Produced conceptual drawings for various assets, clean efficient
unwrapping for hard surface meshes, and high resolution
texturing for real-time assets.

Black Widow Games: 3D/2D Artist - Oct 2006-Dec 2006
Textured NPC characters according to art direction.

The Matrix: Unplugged Mod: 3D/2D Artist - Jan 2003-2005
Created several player models for a Matrix themed modification
for “Jedi Academy”. Rigged player models according to
engine requirements, imported all player models into
the game engine, and provided quality assurance.

 

Education:

The Art Institute of Phoenix - Sept 2007
  Bachelor of Arts in Game Art and Design